/*
THIS FILE IS PART OF THE >>ADRENALIN-3D-GRAFIC-ENGINE<<
for latest info visit http://www.creative-games.de

Copyright (c) 2008-2009 by Marco Schneider

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License (LGPL) as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License for more details.

*/

#ifndef __ADL_ADRENALIN_DEFINES_H__
#define __ADL_ADRENALIN_DEFINES_H__

#pragma once

#pragma region DLLEXPORT
#ifdef ADRENALIN_EXPORTS
#define ADRENALIN_API __declspec(dllexport)
#else
#define ADRENALIN_API __declspec(dllimport)
#endif
#pragma endregion

#pragma warning (disable: 4661)

#include <windows.h>
#include <string>

namespace Adrenalin
{
	enum EResult
	{
		FAIL = 0,
		OK = 1,
		UNKNOWN = 2,
		EXISTS = 3,
		RUNNING = 4,
		NOTRUNNING = 5,
	};

	enum ELogType
	{
		LOG_NONE = 1,		// no description
		LOG_INFO = 2,		// information
		LOG_WARNING = 3,	// warning
		LOG_ERROR = 4,		// error
		LOG_EXCEPTION = 5,	// exception
		LOG_DEBUG = 6		// debug
	};// ELogType

#pragma region TypeDefs
	typedef std::wstring	stringw;
	typedef std::string	    string;
#pragma endregion

};
#endif